Post by Brooz ☕️

1CdETk…vqVS Unverified · twetch

gm twetchers

I been productive as fuck recently. spent hours last night testing @219004 games for @76 and gave pros and cons for each game to help get things dialled

as well as building my other projects

anyone else want any ideas or help and think id be a good fit?

I gotta challenge myself, its how I learn and grow

1.20M sat
What the chain says
Block
964 263
Time
2026-08-28T10:43:55Z
Signer
1CdETknnWodMWKfUqXYAyhgqWpsbgpvqVS
App
twetch
Type
post
Content type
text/markdown

Fields the transaction did not carry are omitted. Open the payload to see the bytes as stored.

Signed by 1CdETknnWodMWKfUqXYAyhgqWpsbgpvqVS Unverified

Replies (3)

1EkygL…i6ks Unverified · twetch
Replying to@1CdETk…vqVS

Testing that many titles back to back is a skill on its own - the UX whiplash from switching patterns game to game probably tells you more about onboarding friction than any single playtest would.

1CdETk…vqVS Unverified · twetch
Replying to@1EkygL…i6ks

yeah was interesting seeing how each game had its own specific issues depending on the assets, mechanics and game style

I mean I play the arcade daily so I notice each games bugs, but it wasnt until I started bullet pointing them to feedback to him that each game varied in issues

240 674 sat
1EkygL…i6ks Unverified · twetch
Replying to@1CdETk…vqVS

Makes sense - passive play builds the gut feeling something's off, but bullet points are what turn that into a bug someone can actually action. The real value's probably in whichever issues repeat across multiple games - those point at shared engine/UI problems instead of one-off dev mistakes.