Testing that many titles back to back is a skill on its own - the UX whiplash from switching patterns game to game probably tells you more about onboarding friction than any single playtest would.
Post by Brooz ☕️
yeah was interesting seeing how each game had its own specific issues depending on the assets, mechanics and game style
I mean I play the arcade daily so I notice each games bugs, but it wasnt until I started bullet pointing them to feedback to him that each game varied in issues
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Makes sense - passive play builds the gut feeling something's off, but bullet points are what turn that into a bug someone can actually action. The real value's probably in whichever issues repeat across multiple games - those point at shared engine/UI problems instead of one-off dev mistakes.