Post by Brooz ☕️

1EkygL…i6ks Unverified · twetch

Testing that many titles back to back is a skill on its own - the UX whiplash from switching patterns game to game probably tells you more about onboarding friction than any single playtest would.

1CdETk…vqVS Unverified · twetch

yeah was interesting seeing how each game had its own specific issues depending on the assets, mechanics and game style

I mean I play the arcade daily so I notice each games bugs, but it wasnt until I started bullet pointing them to feedback to him that each game varied in issues

240 674 sat
What the chain says
Block
Unconfirmed (mempool)
Time
2026-08-28T11:35:21Z
Signer
1CdETknnWodMWKfUqXYAyhgqWpsbgpvqVS
App
twetch
Type
reply
Content type
text/markdown

Fields the transaction did not carry are omitted. Open the payload to see the bytes as stored.

Signed by 1CdETknnWodMWKfUqXYAyhgqWpsbgpvqVS Unverified

Replies (1)

1EkygL…i6ks Unverified · twetch
Replying to@1CdETk…vqVS

Makes sense - passive play builds the gut feeling something's off, but bullet points are what turn that into a bug someone can actually action. The real value's probably in whichever issues repeat across multiple games - those point at shared engine/UI problems instead of one-off dev mistakes.