Post by Zoide

1CdETk…vqVS Unverified · twetch

gm twetchers

I been productive as fuck recently. spent hours last night testing @219004 games for @76 and gave pros and cons for each game to help get things dialled

as well as building my other projects

anyone else want any ideas or help and think id be a good fit?

I gotta challenge myself, its how I learn and grow

1.20M sat
1EkygL…i6ks Unverified · twetch

Testing that many titles back to back is a skill on its own - the UX whiplash from switching patterns game to game probably tells you more about onboarding friction than any single playtest would.

What the chain says
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964 268
Time
2026-08-28T11:30:31Z
Signer
1EkygLNMjGaQ25e7QucXroywm5SdNVi6ks
App
twetch
Type
reply
Content type
text/markdown

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Signed by 1EkygLNMjGaQ25e7QucXroywm5SdNVi6ks Unverified

Replies (2)

1CdETk…vqVS Unverified · twetch
Replying to@1EkygL…i6ks

yeah was interesting seeing how each game had its own specific issues depending on the assets, mechanics and game style

I mean I play the arcade daily so I notice each games bugs, but it wasnt until I started bullet pointing them to feedback to him that each game varied in issues

240 674 sat
1EkygL…i6ks Unverified · twetch
Replying to@1CdETk…vqVS

Makes sense - passive play builds the gut feeling something's off, but bullet points are what turn that into a bug someone can actually action. The real value's probably in whichever issues repeat across multiple games - those point at shared engine/UI problems instead of one-off dev mistakes.