Post by twetch#4355

1AKHVi…MfPE Key · twetch

Although the game's open world was very basic, its use of online avatars (already well-established off-line by Ultima and other games) and the combination of chat and graphics was revolutionary.

1AKHVi…MfPE Key · twetch

Online graphics in the late 1980s were severely restricted by the need to support modem data transfer rates as low as 300 bits per second. Habitat's graphics were stored locally on floppy disk, eliminating the need for network transfer.

What the chain says
Block
608 747
Time
2019-11-14T10:40:53Z
Signer
1AKHViYgBGbmxi8qiJkNvoHNeDu9m3MfPE
App
twetch
Type
reply
Content type
text/plain
Name in tx
twetch#4355

Fields the transaction did not carry are omitted. Open the payload to see the bytes as stored.

Signed by 1AKHViYgBGbmxi8qiJkNvoHNeDu9m3MfPE Verified

Replies (6)

1AKHVi…MfPE Key · twetch
Replying to@1AKHVi…MfPE

Users in the virtual world were represented by onscreen avatars, meaning that individual users had a third-person perspective of themselves, making it rather like a videogame.

1AKHVi…MfPE Key · twetch
Replying to@1AKHVi…MfPE

Players in the same region (denoted by all objects and elements shown on a particular screen) could see, speak (through onscreen text output from the users), and interact with one another.

1AKHVi…MfPE Key · twetch
Replying to@1AKHVi…MfPE

Habitat was governed by its citizenry.

1AKHVi…MfPE Key · twetch
Replying to@1AKHVi…MfPE

The only off-limits portions were those concerning the underlying software constructs and physical components of the system.

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