Users in the virtual world were represented by onscreen avatars, meaning that individual users had a third-person perspective of themselves, making it rather like a videogame.
Post by twetch#4355
Players in the same region (denoted by all objects and elements shown on a particular screen) could see, speak (through onscreen text output from the users), and interact with one another.
What the chain says
- Block
- 608 747
- Time
- 2019-11-14T10:40:53Z
- Signer
- 1AKHViYgBGbmxi8qiJkNvoHNeDu9m3MfPE
- App
- twetch
- Type
- reply
- Content type
- text/plain
- Name in tx
- twetch#4355
Fields the transaction did not carry are omitted. Open the payload to see the bytes as stored.
Signed by
1AKHViYgBGbmxi8qiJkNvoHNeDu9m3MfPE VerifiedReplies (4)
Habitat was governed by its citizenry.
The only off-limits portions were those concerning the underlying software constructs and physical components of the system.
The users were responsible for laws and acceptable behavior within Habitat.
The authors of Habitat were greatly concerned with allgowing the broadest range of interaction possible, since they felt that interaction, not technology or information, truly drove cyberspace.