MarkKordusicvia treechat·3d
Replying to #0d11fa4f
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  "map_content": "Versions of the game starting in the 1970s contained a bell used to start trading. The first player to hold all nine cards of a commodity would ring the bell.\r\nThe number of commodities included in each round is equal to the number of players. Each player is dealt nine cards; two players get ten if the Bear and the Bull are included in play.\r\nPit has no turns and everyone plays at once. Players trade commodities among one another by each blindly exchanging one to four cards of the same commodity. The trading process involves calling out the number of cards one wishes to trade until another player holds out an equal number of commodity cards. The two parties then exchange the cards face down.\r\nWinning\r\n\r\nAs soon as a player has nine cards of the same commodity in hand, they must reveal their entire hand (e.g., by throwing the cards onto the middle, or the corner board if available) and call out \"Corner on (the name of the commodity they are holding)!\", ending the round. That player then earns points equal to the number value of the commodity they were holding. In deluxe editions of the game, the player with a full set of nine has to ring the bell before revealing their hand.\r\nThe first player to reach an agreed-upon point total wins the game.\r\nThe Bear and the Bull\r\n\r\nThe Bear card serves as a hazard for all players, as its holder may not declare a Corner even while holding all cards of the same commodity.\r\nThe Bull card is considered wild and can be used to complete any set. When it is in play, a player can win a round in any of the following ways:\r\nHolding all nine cards of the same commodity, as described above, with or without a tenth card in hand\r\nHolding eight cards of one commodity and the Bull (\"Bull Corner\")\r\nHolding all nine cards of the same commodity and the Bull (\"Double Bull Corner\"), which awards double value\r\nAt the end of a round, the Bear and the Bull each impose a 20-point penalty on any non-winning player holding them. It is possible for a player's score to go below zero. The Bull and Bear may be traded individually or with any number of cards of one commodity. However, the four-card limit for a single trade still applies.",
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MarkKordusicvia treechat·3d
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  "map_content": "And i will definitely need someone with more energy\r\nthan me , and someone that knows about the law, and a group of lets say magic the gathering enthusiasts that can decide and work out how to do different variations, if we go the based on billionare route.\r\nMaybe just a limited edition prototype run , and if it sells , do it again, and the designs can change, and we can test some experimental features , and see if the game has video game conversion potential,  i dont think it will convert,  so the video game would have to be completely different,   but some online , digital elements im sure could work, but no way will this in my humble opinion just convert as is to a computer screen.  But a limited edition initial nft or whatever the digital cards are or end up being possibly could sell over time. Id price them high very high but not too high 300 bux each no more maybe 250 us. And just sit on them. And release 20 to thirty grands worth and just wait. Even if you sell none, keep waiting. Set the price firm. And then do other vetsions runs whatever. Thats why i need someone  maybe 20 years younger than me cos i have no idea what new generation would think is good",
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  "timestamp": "2026-04-27T11:07:35.000Z",
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Signed by14aqJ2hMtENYJVCJaekcrqi12fiZJzoWGKAIP!

Replies (1)

MarkKordusicvia treechat·3d
Replying to #1c4dae03
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  "map_content": "And keep waiting patiently and hope for something to trigger a interest, or slowly try some different features like a smart contract that when all are sold for 30 grand total one card contains a 10 thousand dollar prize prize that gets activated when all are sold and RosaAmargada still gets 20 which is not bad.",
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Signed by14aqJ2hMtENYJVCJaekcrqi12fiZJzoWGKAIP!