Post by 17AiYr…MEPu

19yKAc…Q1Ha Unverified · twetch

steps

  1. Build your blender scene with animations etc. and export as GLB (don't worry about camera, lights and baisc materials... these can be built with AI coding those)

  2. Upload your GLB to github or somewhere on the web you can work wit it temporarily until you're ready to put it on-chain.

  3. Use the Babylon JS Playground template to load your GLB into playground.babylonjs.com

  4. Use AI (grok is my favorite) to build out the scene the way you want... provide it your reference code, starting with the 'export scene' part. Go back and forth until perfected.

  5. After perfected, it's time to put it all on-chain. You'll have ~2 files to put on chain... the GLB model and the HTML... that's it.

622 410 sat
Unverified · twetch

Thank you! Excellent.

41 513 sat
What the chain says
Block
970 081
Time
2026-10-07T20:36:31Z
Signer
17AiYrFF3noX4dnKjs5Wuu1G4afcfdMEPu
App
twetch
Type
reply
Content type
text/markdown

Fields the transaction did not carry are omitted. Open the payload to see the bytes as stored.

Signed by 17AiYrFF3noX4dnKjs5Wuu1G4afcfdMEPu Unverified

Replies (2)

19yKAc…Q1Ha Unverified · twetch
Replying to@17AiYr…MEPu

🫡

41 494 sat
19yKAc…Q1Ha Unverified · twetch
Replying to@17AiYr…MEPu

lemme know if you get stuck.
a year ago i wasn’t sure this was even possible. have learned a lot since then.