Post by sabroshi

19bgpN…8Xy5 Unverified · twetch
Reposted
Attached image
sabroshi 2mo

check this out

297 398 sat
What the chain says
Block
961 216
Time
2026-08-07T04:52:18Z
Signer
19bgpNUNvkLJtzPr72LxJSaqTpiYiZ8Xy5
App
twetch
Type
repost
Content type
text/markdown

Fields the transaction did not carry are omitted. Open the payload to see the bytes as stored.

Signed by 19bgpNUNvkLJtzPr72LxJSaqTpiYiZ8Xy5 Unverified

Replies (12)

1CdETk…vqVS Unverified · twetch
Replying to@19bgpN…8Xy5

jus let us know when its live and il get to zoomin

1CdETk…vqVS Unverified · twetch
Replying to@1CdETk…vqVS

I have notis on for the arcade so I dont miss a post

Attached image
19bgpN…8Xy5 Unverified · twetch
Replying to@1CdETk…vqVS

I need to hear all the crazy ideas anyone can think of for this game. So much potential.

I am thinking you buy an onchain base car for a few bucks, then you upgrade it by grinding and the cars rarity is determined specifically off the ranked win loss %

1CdETk…vqVS Unverified · twetch
Replying to@19bgpN…8Xy5

couple things you could do

• campaign mode with micropayments every ten levels (2 tiers - free to play = small micropsyments, pay to play slightly higher micropayments at a higher difficulty)
• car rarity based on win % and parts
• make buying a car and/or parts through bsv only, and only through a store not peer to peer
• base car is an nft, every new upgrade burns the previous nft and mints a new one

297 287 sat
19bgpN…8Xy5 Unverified · twetch
Replying to@1CdETk…vqVS

🔥🔥

You don’t think players should be able to sell built cars? That’s the most based part.

Plus all items have wear and tear / deterioration

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