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"map_content": "\ud83d\udee0\ufe0f MEMPOOL SURVIVORS \u2014 update from your feedback\r\nPushed a batch of changes from the latest playtest notes \u2014 live now (hard-refresh / Ctrl+Shift+R):\r\n\u2192 Enemy separation: big mobs no longer fuse into one unkillable \"centipede\" \u2014 they spread out so you can actually carve through them.\r\n\u2192 Orbiting shields recoloured violet so they don't blend with the cyan sat orbs.\r\n\u2192 Sat magnet + grab range bumped \u2014 one pass sweeps up a whole cluster now.\r\n\u2192 Difficulty eased across the board (fewer/slower enemies, gentler damage, bigger i-frames) \u2014 it was too punishing.\r\n\u2192 Tried cursor-aim\u2026 didn't feel right, so it's back to auto-targeting the nearest threat.\r\nKeep it coming \u2014 what feels good, what feels off, where you die. Every note goes straight into the build \ud83d\ude4f\r\n\u25b6 txblaster.xyz/survivors",
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"timestamp": "2026-06-30T16:10:52.000Z",
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