1F8LZF…8gsQ

1F8LZF7xb8a7aSnGV226bXECALFP9u8gsQ

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1F8LZF…8gsQ Key · twetch
Replying to@1C2meU…5vPE

i agree 100% a fresh start is always good (its been years for me). there are two parts of chem that interest me:

  • chemical bonds (w.r.t. geometries)
  • redox flow batteries
1F8LZF…8gsQ Key · twetch
Replying to@1F8LZF…8gsQ

funny enough, viz.cash actually started moving towards molecular geometries awhile back

1F8LZF…8gsQ Key · twetch
Replying to@1Pkn99…QB5w

"i know that i know that i don't, ya know?

1F8LZF…8gsQ Key · twetch
Replying to@1C2meU…5vPE

the study of making shapes that mean things

1F8LZF…8gsQ Key · twetch
Reposted
twetch#7453 6.2y

And the end of all our exploring
Will be to arrive where we started
And know the place for the first time.

1F8LZF…8gsQ Key · twetch
Replying to@1C2meU…5vPE

🙇‍♂️

1F8LZF…8gsQ Key · twetch
Reposted
twetch#4355 6.0y

this is the way.

1F8LZF…8gsQ Key · twetch
Replying to@1HZHJ7…RTs7

yoouuuuuuuu ready?

1F8LZF…8gsQ Key · twetch

feels

1F8LZF…8gsQ Key · twetch

what if we build a mechanism to crowdsource funding and maintain an index of all tx's/their corresponding gospel, chapter, and verse

i guess the question is should we do it by chapter or by verse?

twetch#2854 6.0y

I'd love to see the entire Bible on chain in different translations
cc: http://bible.coop/ @14

1F8LZF…8gsQ Key · twetch
Replying to@1c7GGP…rFWD

agreed. there are ~31,102 so that's 31k transactions

1F8LZF…8gsQ Key · twetch
Replying to@1c7GGP…rFWD

i think what we do is just have N number of supported translations (or source) in the queue and anyone can fund any verse of any translation. that way you could choose a specific verse and see all translations on chain for it

1F8LZF…8gsQ Key · twetch

i wanna make a visualization engine called carrot

1F8LZF…8gsQ Key · twetch
Replying to@1F8LZF…8gsQ

fwiw i dunno how that third sign got there

1F8LZF…8gsQ Key · twetch
Replying to#4089c2ba

🙇🐨‍♂️

1F8LZF…8gsQ Key · twetch
Replying to@1xT7pz…wME7

i remember this paper very vividly

1F8LZF…8gsQ Key · twetch

The map editor program uses a number of simple convex 3D geometric objects known as brushes that are sized and rotated to build the environment.

1F8LZF…8gsQ Key · twetch

The preprocessor is used to locate two types of empty space in the map: the empty space enclosed by brushes where the game will be played and the other empty space outside the brushes that the player will never see.

1F8LZF…8gsQ Key · twetch

The brushes are placed and oriented to create an enclosed, empty, volumetric space, and when the design is complete, the map is run through the rendering preprocessor.

1F8LZF…8gsQ Key · twetch

Though difficult, this technique was occasionally used by cheaters to create windows in walls, to see normally hidden enemies approaching from behind doors and walls, ...

1F8LZF…8gsQ Key · twetch

The 3D environment in which the game takes place is referred to as a map, even though it is three-dimensional in nature rather than a flat 2D space.

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Generally once a map has been preprocessed it cannot be reedited in a normal fashion because the original brushes have been cut into small pieces. Instead the original map editor data with the brushes is retained and used to create new versions of the map.