i agree 100% a fresh start is always good (its been years for me). there are two parts of chem that interest me:
- chemical bonds (w.r.t. geometries)
- redox flow batteries
1F8LZF7xb8a7aSnGV226bXECALFP9u8gsQ
i agree 100% a fresh start is always good (its been years for me). there are two parts of chem that interest me:
funny enough, viz.cash actually started moving towards molecular geometries awhile back
"i know that i know that i don't, ya know?
the study of making shapes that mean things
And the end of all our exploring
Will be to arrive where we started
And know the place for the first time.
🙇♂️
i wanna finish my 8085 Omen build
https://github.com/tugwitt/alpha
yoouuuuuuuu ready?
feels
"whenever we find information and we trace it back to its ultimate source, we always come to a mind not a material process"
Mathematical Challenges to Darwin’s Theory of Evolution
https://www.youtube.com/watch?v=noj4phMT9OE&feature=youtu.be&ab_channel=HooverInstitution
Mathematical Challenges to Darwin’s Theory of Evolution
https://www.youtube.com/watch?v=noj4phMT9OE&feature=youtu.be&ab_channel=HooverInstitution
what if we build a mechanism to crowdsource funding and maintain an index of all tx's/their corresponding gospel, chapter, and verse
i guess the question is should we do it by chapter or by verse?
I'd love to see the entire Bible on chain in different translations
cc: http://bible.coop/ @14
American Standard Version
https://github.com/scrollmapper/bible_databases/tree/master/txt/ASV
agreed. there are ~31,102 so that's 31k transactions
i think what we do is just have N number of supported translations (or source) in the queue and anyone can fund any verse of any translation. that way you could choose a specific verse and see all translations on chain for it
i wanna make a visualization engine called carrot
fwiw i dunno how that third sign got there
🙇🐨♂️
wasted too much time on worthless software. moving to real things rooted in math
https://twetch.app/t/035c077cac7aa75faea263bd20514135799e12cdcf4265fc9f94ee9b555f9446
i remember this paper very vividly
The map editor program uses a number of simple convex 3D geometric objects known as brushes that are sized and rotated to build the environment.
The preprocessor is used to locate two types of empty space in the map: the empty space enclosed by brushes where the game will be played and the other empty space outside the brushes that the player will never see.
The brushes are placed and oriented to create an enclosed, empty, volumetric space, and when the design is complete, the map is run through the rendering preprocessor.
Though difficult, this technique was occasionally used by cheaters to create windows in walls, to see normally hidden enemies approaching from behind doors and walls, ...
The 3D environment in which the game takes place is referred to as a map, even though it is three-dimensional in nature rather than a flat 2D space.
Generally once a map has been preprocessed it cannot be reedited in a normal fashion because the original brushes have been cut into small pieces. Instead the original map editor data with the brushes is retained and used to create new versions of the map.